How It Works
Four modes. Two targets. 4000 for the AFL, 750 for the AFLW.
The Idea
Draft a starting 18 of AFL players. Every player carries their AFL goals, but you do not see the number until you pick them. Add up your 18 and try to reach 4000.
The Team
You fill 18 spots on the oval: 6 backs, 6 midfielders and 6 forwards. Players can go into any line they are listed for, so a midfielder who also played forward can fill either. If a player fits more than one open spot, you choose where they go.
The Modes
| Mode | How you draft | To win | Wildcards |
|---|---|---|---|
| 4000+ | Roll 3 players, pick 1 | Full 18 on 4000 or more | 1 of each |
| Exactly 4000 | Roll 3 players, pick 1 | Full 18 on exactly 4000. Under or over is a miss. | Paid only, one of each |
| Team Spin | Choose a line, then spin a season and club and pick from that squad in that line | Full 18 on 4000 or more | 1 of each |
| AFLW 750+ | Roll 3 AFLW players, pick 1 | Full 18 on 750 AFLW goals or more | 1 of each |
In Team Spin you choose the line first, before the club and season are revealed, so you are locked in. If nobody from the squad you land on plays that line, the game spins again for you.
Wildcards
- Reroll (Respin in Team Spin): bin the current offer and get a fresh one.
- Reveal Goals: show the goals for everyone on the current offer only.
- Remove Player: take one player out of your 18. Their spot reopens and they go back in the pool. If your 18 is full but short of the target, you can still use it before you lock in.
Wildcards come with a free CAST Profile: one of each per game, or two of each with CAST Pass. Guests see them locked until they sign in. A free CAST Profile also adds an extra reroll every game. Exactly 4000 is Hard Mode: no free wildcards for anyone, CAST Pass included, but you can use one of each a game from your Vault or buy it on the spot.
Legends
Now and then in 4000+, one offer is a Legends Pick: three of the game’s elite goalkickers, every one with 500+ career goals, from Gordon Coventry and Tony Lockett to Buddy Franklin. You get one at most per game, and a player who has fallen well behind late in a game is sometimes thrown one as a lifeline. Your 18 can hold one Legend, however it gets there.
Legends keep their goals hidden like everyone else, and they count their whole VFL and AFL careers. They only appear in 4000+.
The Rules
- Every player can only be picked once.
- Picks are final, unless you use Remove Player.
- Your running total and how far you are from 4000 are always on screen.
- Offers are random, but players with more AFL goals turn up a little more often.
- Your result shows the luck of your draw: how many goals were on offer, against an average game.
- Club colours show the club each player last played for.
- No bonuses, no chemistry, no tricks. Just goals.
Where the Numbers Come From
Goals count AFL premiership games from 1990 to now, home and away and finals. Preseason, State of Origin and International Rules games are not included. Legends in 4000+ are the one exception: they count their whole VFL and AFL careers. AFL data comes from AFL Tables, and every player since 1990 is in the game, including players who never kicked a goal.
AFLW 750+ counts AFLW premiership goals from 2017 to now, including finals. AFLW data comes from AFLW Stats.
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